It's time for the annual ghost race in Roller Ghoster, with players racing to climb the ruined mansion first, but you must beware the guests inside the house that will roll objects at you and the other spirits.
From Schmidt's Drei Magier line, Roller Ghoster teaches risk management by using a mechanic similar to the classic game Fireball Island. Players may choose the inside track as they race to the top, which is longer but much safer from flying objects. Or, players may choose the outside track which is a much faster path to the top - but also a much higher risk of being hit by a flying object and returning them to the start.
Each roll, players twist the top of the tower releasing marbles that fly down the mansion toward the players ghost meeples that are trying to climb to the top. Will you choose the safer, slower path, or trade speed for the increased risk of collision?